![]() ![]() There was no need for that because we had limitless multiplayer with quake 2 in 1997:Īfter that microsoft and the rest have been pushing hard towards trusted computing and signed binaries.įrom 1960 to roughly 2000, all exe's were unsigned normal plaintext binaries, aka you want that if you want to run old software since plaintext exe's make it much easier for you to be able to emulate or run old software with some modifications. Ultima 9 (local app) was cancelled for Ultima online (client server app): ![]() So they got the public to overpay for PC games, and that meant Adobe and microsoft and the rest were jealous of what Garriot and EA accomplished in 1997 with ultima online, See how mmo's killed local apps here: This started roughly with the game industry rebranding PC rpg's "MMO's" by stealing their networking code, thereby changing the future of gaming and software ownership completely since there's no reason for any application to be split into two exe's.įor those who don't know: Two or more computers networked together become and behave as as single device, so that means any program can be split into two sets of files or two exe's and run across the network, but that's the same thing as stealing the software, since there is no reason for client-server executables for applications and games unless they were trying to steal them and artificially raise the price of software. The Personal computer as we know it is coming to an end, people are clueless about them turning the computers into a locked down devices like the iphone, they are changing how exe's work in the future for trusted computing, look at this list at crackwatch there's been a war on software ownership to kill local applications for over 23+ years. and the advent of trusted computing is upon us. ![]()
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